Bluesky Group Presentation
by: Renee Hudson
• Mission: imagine the far future of social computing
• John Battelle’s database of intentions (The Search)
• Forrester marking research
• Landscape of what might constitute social computing
• See handout of goals and technologies schematic
• Centralized / decentralized computing
• Ubiquitous computing literacy – public should be aware of their relationships, but also their relationships to their relationships
• Quantum computing
• Article: “Jihad 2.0”
• High risk social computing – the more you represent information, the more people will become distanced from what they are doing (glass cockpit syndrome)
• World becomes a game or puzzle where you leave information that other people can access in a variety of places (emphasis on physical location)
• Social simulations – conduct social computing experiments (create a character similar to yourself then allow that character to run over the course of a situation and see what happens as a result of that situation)
• Social computing: large scale socially aware information systems
• How does technology diffuse into society?
• How does social computing affect our own behavior?
• How are people taking on different social presences and how does that affect our culture?
• Our country doesn’t work with social computing on the policy level?
o Need for a centralized policy think tank? Future of social computing – increasingly automated?
• Kindle as a social computing device
o Could you know what other people are reading, etc.?
• Ability to carry around a mobile cloaking advice rather than something that reveals
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