Roundtable 2
by: Renee Hudson
• Tad and Peter’s Presentations
o Tad
• All computing is social computing; all artifacts rooted in social practice
• Notions of collaboration and communication is intertwined in history of computing
• Early computing systems dependent on sharing and collaboration
• Examples of Twitter and Myspace – aren’t fundamentally changing the nature of computation, but they are changing the form
• Allow media of that content to change
• Provide opportunities for shared projects
• Underutilization of mobile networks
• New kinds of information become accessible to social networks and social computing as the media change
• How do you take collaboration and turn it into a constituency?
• Group of shared interests that need to be advocated for
• Patientslikeme.com – upload information about their own conditions, medications they’re taking, side effects, etc. – used as a basis for advocacy
• How is participation structured within a social computing project? How can these processes be manipulated?
o Peter
• How social is social computing?
• “Rule #1: The sociology is MORE important than the technology” (Valdis Krebs, orgnet.com)
• “Social software is 90% social and 10% software” (Matthew Mahoney, SocialText)
o Discussion
• Larry’s response to second quote – software determines the nature of the social community
• Social software creates a community
• Distinction between collaborative social software and other types of social software
• Trapped in the Net – Gene I. Rochlin
• Social computing as a community building issue
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